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March 18, 2012
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Morrowind Minecraft by Okamikurainya Morrowind Minecraft by Okamikurainya
Since I first got into Minecraft I've been trying to convert Vvardenfell over somehow. The only problem has been the terrain. I tried making the isle in creative at first just to give up within the first hour or so... Tried importing the height map after that but it always came out strange and was never the right scale (anything less than 1024x1024 would cause any converter I had at the time to bomb-out.)

Gradually I became a tad more skillful and better tools were released.

Height-map done in Paint Shop Pro.
World formed and detailed in Minecraft World Painter.
World populated by Minecraft 1.2.2 itself
and the isometric map made by MCMap.

Comes in survival and creative versions, player spawns approximately where Seyda-Neen would be. Would love this to be an online server but don't have the resources. Anyone who would be willing to host or just wants to download just leave a comment. If people like it I'll upload the world. :)

Minecraft belongs to Mojang
and
Morrowind belongs to Bethesda Game Studios

DOWNLOAD: [link]
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:icongrixer:
Grixer Featured By Owner Aug 3, 2013
I admire all of your hard work on this map. Are you still wanting this map hosted on a server. I could possibly make that happen as we are wanting to add a second map. Come on my server and talk to me sometime about this. Mc.craftsiege.com

Grix
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:iconokamikurainya:
Okamikurainya Featured By Owner Aug 5, 2013
That would be great! are you wanting it for creative or survival? Either is fine and I'd be more than willing to help out with some construction work when I can. Thanks. ^_^
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:iconkesepton:
Kesepton Featured By Owner Jan 26, 2013
Is it 1:1 scale?
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:iconokamikurainya:
Okamikurainya Featured By Owner Jan 26, 2013
Almost, but not quite. It SHOULD be, but Minecraft's engine made it a bit smaller.
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:iconblackraven117:
BlackRaven117 Featured By Owner Apr 29, 2012
Hello, sorry to bother you, but I was looking at the heightmap for this, and it looks like a pretty damn fine export from Morrowind.esm with some modifications. My question is, how would one such as myself make a heightmap like this?
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:iconokamikurainya:
Okamikurainya Featured By Owner Apr 29, 2012
You'd be suprised at how hush hush the tools on TES heightmapping is. O_O
I had to do a ton of research and the tools provided were either severely limited or complex. This is what most use:
[link]
Though a straight import is not compatable with Minecraft. You need a good eye and to run many tests while constantly editing and smoothing otherwise you'll end up with a jagged mess, only Red Mountain poking its' peak out of the ocean.
Hope this was of some help. :)
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:iconblackraven117:
BlackRaven117 Featured By Owner Apr 30, 2012
I have used TESAnnwyn before for Oblivion, Fallout New Vegas, and Skyrim, and have some experience with TES heightmapping, so no surprise here! I have tried using a straight export before and that just left me with a jagged mess vaguely in the shape of Skyrim. Thank you for your help, though!
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:iconokamikurainya:
Okamikurainya Featured By Owner Apr 30, 2012
I use Paint Shop Pro for it, there's a filter that really helps called "Edge Preserving Smooth" Which rids you of the jaggedness. Then use World Painter to import the heightmap at 400%. You'll have to repeat this process a few times and brighten the contrast of the heightmap until you have one that is at the right level.
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:iconblackraven117:
BlackRaven117 Featured By Owner Apr 30, 2012
I can't say how much I am grateful for this information. I will try and update you on my progress. Also, is there a way to paint Biomes into certain areas in World Painter? First time using the program. :)
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:iconokamikurainya:
Okamikurainya Featured By Owner May 1, 2012
Yip. Just select "custom biomes" as your biome scheme.

No problem.
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