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Morrowind Minecraft by Okamikurainya Morrowind Minecraft by Okamikurainya
Since I first got into Minecraft I've been trying to convert Vvardenfell over somehow. The only problem has been the terrain. I tried making the isle in creative at first just to give up within the first hour or so... Tried importing the height map after that but it always came out strange and was never the right scale (anything less than 1024x1024 would cause any converter I had at the time to bomb-out.)

Gradually I became a tad more skillful and better tools were released.

Height-map done in Paint Shop Pro.
World formed and detailed in Minecraft World Painter.
World populated by Minecraft 1.2.2 itself
and the isometric map made by MCMap.

Comes in survival and creative versions, player spawns approximately where Seyda-Neen would be. Would love this to be an online server but don't have the resources. Anyone who would be willing to host or just wants to download just leave a comment. If people like it I'll upload the world. :)

Minecraft belongs to Mojang
and
Morrowind belongs to Bethesda Game Studios

DOWNLOAD: [link]
Add a Comment:
 
:icongrixer:
Grixer Featured By Owner Aug 3, 2013
I admire all of your hard work on this map. Are you still wanting this map hosted on a server. I could possibly make that happen as we are wanting to add a second map. Come on my server and talk to me sometime about this. Mc.craftsiege.com

Grix
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:iconokamikurainya:
Okamikurainya Featured By Owner Aug 5, 2013
That would be great! are you wanting it for creative or survival? Either is fine and I'd be more than willing to help out with some construction work when I can. Thanks. ^_^
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:iconkesepton:
Kesepton Featured By Owner Jan 26, 2013
Is it 1:1 scale?
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:iconokamikurainya:
Okamikurainya Featured By Owner Jan 26, 2013
Almost, but not quite. It SHOULD be, but Minecraft's engine made it a bit smaller.
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:iconblackraven117:
BlackRaven117 Featured By Owner Apr 29, 2012
Hello, sorry to bother you, but I was looking at the heightmap for this, and it looks like a pretty damn fine export from Morrowind.esm with some modifications. My question is, how would one such as myself make a heightmap like this?
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:iconokamikurainya:
Okamikurainya Featured By Owner Apr 29, 2012
You'd be suprised at how hush hush the tools on TES heightmapping is. O_O
I had to do a ton of research and the tools provided were either severely limited or complex. This is what most use:
[link]
Though a straight import is not compatable with Minecraft. You need a good eye and to run many tests while constantly editing and smoothing otherwise you'll end up with a jagged mess, only Red Mountain poking its' peak out of the ocean.
Hope this was of some help. :)
Reply
:iconblackraven117:
BlackRaven117 Featured By Owner Apr 30, 2012
I have used TESAnnwyn before for Oblivion, Fallout New Vegas, and Skyrim, and have some experience with TES heightmapping, so no surprise here! I have tried using a straight export before and that just left me with a jagged mess vaguely in the shape of Skyrim. Thank you for your help, though!
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:iconokamikurainya:
Okamikurainya Featured By Owner Apr 30, 2012
I use Paint Shop Pro for it, there's a filter that really helps called "Edge Preserving Smooth" Which rids you of the jaggedness. Then use World Painter to import the heightmap at 400%. You'll have to repeat this process a few times and brighten the contrast of the heightmap until you have one that is at the right level.
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:iconblackraven117:
BlackRaven117 Featured By Owner Apr 30, 2012
I can't say how much I am grateful for this information. I will try and update you on my progress. Also, is there a way to paint Biomes into certain areas in World Painter? First time using the program. :)
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:iconokamikurainya:
Okamikurainya Featured By Owner May 1, 2012
Yip. Just select "custom biomes" as your biome scheme.

No problem.
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:iconblackraven117:
BlackRaven117 Featured By Owner May 1, 2012
Thank you, and sorry to bother you, but one more question. I am assuming that you used an 8-bit grayscale .bmp export at first?
Reply
:iconokamikurainya:
Okamikurainya Featured By Owner May 2, 2012
No bother, I'm glad this helps and hope it will lead to more projects such as this. :)

32-bit is ideal if you can as this will reduce the likelyhood of jagged areas though 8-bit with a smoothing filter will work as well.
Reply
:iconblackraven117:
BlackRaven117 Featured By Owner Apr 26, 2012
I love you. Please marry me.
Reply
:iconokamikurainya:
Okamikurainya Featured By Owner Apr 26, 2012
Dinner and a date first. ;P
Reply
:iconblackraven117:
BlackRaven117 Featured By Owner Apr 26, 2012
DEAL. JUST, ANYTHING TO SEE THIS CONTINUE.
Reply
:iconokamikurainya:
Okamikurainya Featured By Owner Apr 26, 2012
T'will continue, worry not. ^_^
Reply
:iconda-shadow-dragon:
Da-Shadow-Dragon Featured By Owner Mar 18, 2012
was wondering if i could also have a link :)
that looks like it was difficult to do, i could never get used to the map editor myself
Reply
:iconokamikurainya:
Okamikurainya Featured By Owner Mar 25, 2012
Download now in description! :D
Reply
:iconda-shadow-dragon:
Da-Shadow-Dragon Featured By Owner Mar 25, 2012
thank you ^.^ <3
Reply
:iconokamikurainya:
Okamikurainya Featured By Owner Mar 18, 2012
The hardest part was the scaling, getting what was supposed to be above sealevel above sealevel without losing detail. Once that was out of the way it went smoothly. Links will be provided when I can upload it sometime this week. :)
Reply
:iconda-shadow-dragon:
Da-Shadow-Dragon Featured By Owner Mar 19, 2012
yea the water can be a bit of a pain :)
and i look forward to seeing it in "person" ^.^
Reply
:iconconcretecastlemagic:
ConcreteCastleMagic Featured By Owner Mar 18, 2012  Hobbyist General Artist
i absolutely LOVE this idea, i am a huge MC and Morrowind fan, i am definitely looking forward to progress on this project, awesome work :D
Reply
:iconokamikurainya:
Okamikurainya Featured By Owner Mar 25, 2012
Download now in description! :D
Reply
:iconconcretecastlemagic:
ConcreteCastleMagic Featured By Owner Aug 16, 2013  Hobbyist General Artist
i've been busy for some time with school, but I just downloaded your map! :D  gonna have to check it out and think about doing something with it :)
Reply
:iconconcretecastlemagic:
ConcreteCastleMagic Featured By Owner Mar 18, 2012  Hobbyist General Artist
are you going to build the major cities? cuz if you are i can't wait to see what you do with the telvanni buildings
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:iconokamikurainya:
Okamikurainya Featured By Owner Mar 18, 2012
That's the plan. The entire map is just about to scale with TES:3 so hopefully everything will fit. I have theories for the Telvanni buildings but will have to test them first... I'd love some help with this though, I'm only one person. If someone was to turn this into an online creative server it would be amazing! :D
Reply
:iconjargonthered:
JargonTheRed Featured By Owner Mar 18, 2012  Hobbyist Writer
I am this - close to attempting to recreate TES III: Morrowind in Minecraft. THE DAY NEEDS MORE HOURS AND LESS SCHOOL
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:iconokamikurainya:
Okamikurainya Featured By Owner Mar 18, 2012
True... So true...
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:iconmeatabex:
Meatabex Featured By Owner Mar 18, 2012  Hobbyist General Artist
hmmm this would be interesting to download. Shoot me a link if possible. :D
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:iconokamikurainya:
Okamikurainya Featured By Owner Mar 25, 2012
Download now in description! :D
Reply
:iconmeatabex:
Meatabex Featured By Owner Mar 25, 2012  Hobbyist General Artist
OKAYS! :D
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:iconokamikurainya:
Okamikurainya Featured By Owner Mar 18, 2012
Will upload it ASAP. Just gotta get to a faster connection.
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:iconmeatabex:
Meatabex Featured By Owner Mar 18, 2012  Hobbyist General Artist
ok :D
Reply
:icondsajk:
dsajk Featured By Owner Mar 18, 2012  Hobbyist Writer
nice work. would this also be possible with Skyrim?
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:iconokamikurainya:
Okamikurainya Featured By Owner Mar 18, 2012
I'm sure it would be but the mountains in Skyrim are HUGE so their peaks would have to be flattened or the whole province just made on a smaller scale which is never any fun. Even Morrowind was a bit too large, that black part on Red Mountain is actually flattened terrain at height 256.
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:icondsajk:
dsajk Featured By Owner Mar 18, 2012  Hobbyist Writer
hmm... if height is an issue, maybe you could lower the sea level a bit to fit the terrain?
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:iconokamikurainya:
Okamikurainya Featured By Owner Mar 18, 2012
That is the simplest way but that causes other issues such as conflicts with the rest of the world and that world populating doesn't work below sealevel.
Reply
:icondsajk:
dsajk Featured By Owner Mar 18, 2012  Hobbyist Writer
good point
Reply
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